The shifting DTs. This means you have to wait for them to finish shifting which is ridiculous in time-sensitive OD and annoying in non-time-sensitive traditional drives.
The jumping receiver, esp when they don’t need to jump to make the play. It all but guarantees a dropped pass.
When the play is over and all of these (virtual) world class-athletes trip over each other. Somebody actually thought to program that animation. Anybody got any others?
The shifting DTs. This means you have to wait for them to finish shifting which is ridiculous in time-sensitive OD and annoying in non-time-sensitive traditional drives. The jumping receiver, esp when they don’t need to jump to make the play. It all but guarantees a dropped pass. When the play is over and all of these (virtual) world class-athletes trip over each other. Somebody actually thought to program that animation. Anybody got any others?